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Starcraft 2 editor morph placement
Starcraft 2 editor morph placement














The mothership time distortion doesn't seem to stop all incoming projectiles or fire, what exactly does it protect against? To other players it will still be shown as a smaller dot very similar to the classic StarCraft nuke. In the announcement gameplay video the incoming nuke marker was shown as if launched by the player. Is this a finished graphic and are we intending to make incoming nukes easier to spot now? Players have pointed out that the nuke laser dot graphic showing their destination is quite a bit larger and more noticeable than the original games. Well release further information about the world editor as we move forward. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. What type of scripting language is being used? Aspiring map/mod makers would like to know. The unit seen is a building add-on, and well be revealing more on the Terran building upgrades in the future. What is this: - ? It appears to be a drop ship of some type maybe, can we comment on this unit?

starcraft 2 editor morph placement

#STARCRAFT 2 EDITOR MORPH PLACEMENT ARCHIVE#

StarCraft II Q&A Batch Archive (listed below)














Starcraft 2 editor morph placement